Status · May 2026
Official press page says users have created 13M+ AI-powered worlds/characters, the company has raised over $17M, and the team is based in New York City.
Public company, workplace, funding, and market signals
Updated Jul 30, 2026
Status is a New York-based AI social simulation app from WishRoll Inc. that blends fandom roleplay, social networking, and game-like progression so users can create personas, post, DM, and live inside shared fictional worlds.
Primary product
AI-powered social simulation and roleplay app ('sims but social media')
Founded
2022
Headquarters
New York City, New York, United States
Team size
10-20
Industry
Social Networking Platforms
Sub-industry
AI-powered social simulation / social gaming
Offices
0 jobs at Status
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Business model
Leadership
CEO and Co-founder
Chief Product Officer
Co-Founder / CTO
Chief Technology Officer
Head of Growth
Founding Designer
Co-Founder
Investors
Public-facing culture looks fast-moving, creator- and fandom-centered, playful, and Gen Z-oriented, with a heavy emphasis on immersive storytelling, Discord/community engagement, and rapid product experimentation.
Pricing
Freemium with energy-gated interactions, in-app purchases, and subscription-style unlocks
Differentiators
Technology
Customers
Competitors
Estimated revenue
~$10.5M-$27.6M/year estimated public iOS/App Store revenue (center estimate roughly $19.0M/year); company/press also describe the business as generating millions in annual revenue
Estimated monthly visits
16K
Traffic estimate as of Jul 2026
Status · May 2026
Official press page says users have created 13M+ AI-powered worlds/characters, the company has raised over $17M, and the team is based in New York City.
TechCrunch · May 2026
TechCrunch covered Status AI's combined seed and Series A raise, the company’s social-simulation positioning, and investor set including Abstract, General Catalyst, Union Square Ventures, Y Combinator, and LightShed Partners.
TBPN Digest · May 2026
Digest recap says Status hit 1M users in 19 days, 10x'd revenue in Q1 2026, and monetizes with in-app purchases plus weekly and annual subscriptions.
Status Blog · Jun 2025
Official product update launched multiplayer beta with shared timelines, DMs, group chats, and public events.
Status Blog · Jun 2025
Official blog post announced 2.5M users and framed the product as a chaotic, emotional roleplay world.