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Spellbrush

Spellbrush logo

Spellbrush

Making Anime Real

spellbrush.com
HQ: San Francisco, CA, USA
11-50
Consumer

Company research

Public company, workplace, funding, and market signals

Updated Aug 16, 2026

Overview

Spellbrush is a San Francisco-based computer games and generative AI studio best known for niji・journey, an anime-focused image generation product built with Midjourney. The company also develops anime/game projects and AI tooling for game production.

Primary product

niji・journey

Founded

2018

Headquarters

San Francisco, California, United States

Team size

11-50

Industry

Computer Games

Sub-industry

Generative AI for anime/art and game development

Offices

Japan

Business model

B2C subscription
B2B partnership/licensing
game development

Funding

Stage

seed

Total raised

$245K

Latest round

Seed · Aug 2018

Latest amount

$120K

Seed

Aug 2018

$120K

People & investors

Leadership

Cory Li

CEO

Ruwen Liu

Co-Founder

Haitao Mao

Co-Founder, Gamedev

Jennifer Lai

CFO

Investors

Merus Capital
NewDo Venture
Quest Venture Partners
Y Combinator
Y Combinator Demo Day

Work & culture

Public materials emphasize a strong anime/game aesthetic, research-driven experimentation, and a no-compromise approach to gameplay and visual art. Hiring pages show active recruiting across AI research, infrastructure, and game development.

Product & market

Pricing

niji・journey appears to use subscription tiers; public details are limited.

Differentiators

  • —Anime-specialized generative model/product
  • —Partnership with Midjourney
  • —Focus on high-quality anime aesthetics and character consistency
  • —Combination of AI research and game development
  • —Strong emphasis on visual art and turn-based tactics game design

Technology

Unity
React
React Native
Node.js
Python
TypeScript
PyTorch
Linux
Grafana
Prometheus
Slurm
Ceph
Weka
Redis
GitHub
Blender
Unreal Engine
Figma
Slack

Customers

niji・journey users
anime artists
illustrators
indie game developers
Midjourney (partner)

Competitors

Midjourney
Stable Diffusion-based image tools
other anime image generation tools
game-asset generation startups

Scale & contact

Estimated revenue

~$0.5M-$1M annually (public estimate from Exa: ~$800K)

Estimated monthly visits

6.4K

Traffic estimate as of Jun 2026

Latest news

Spellbrush - The San Francisco Studio Teaching Machines to Draw Anime

YesPress · Jun 2026

Profile covering Spellbrush’s founding, team, products, and partnership with Midjourney; cites niji・journey as flagship product and describes the studio’s anime-focused AI and game work.

Spellbrush's Tactical Game

Kotaku · May 2026

Kotaku covered Spellbrush's upcoming tactical SRPG, described as a pixel-art strategy game about reclaiming lost colors and restoring glory.

Incredibly proud to share that Niji 7 is live

Jennifer Lai on LinkedIn · Jan 2026

Jennifer Lai announced Niji 7, highlighting multimodal generation, better coherence, improved text rendering, and stronger style-reference handling for anime video generation.

動画生成AI「Niji Video」リリース! アニメスタイルに強いMidjourney×Spellbrushの生成AI「にじジャーニー(niji・journey)」新機能

CGWORLD.jp · Jul 2025

Reports the release of Niji Video as a new video-generation feature for niji・journey, developed by Midjourney and Spellbrush.

Spellbrush Careers, Perks + Culture | Built In

Built In

Company page with public-facing culture and careers information.

AboutArrowmancerBuilt In company pageCareersDiscord communityGitHubGitHub orgHomepageLinkedInLinkedIn company
SourcesSpellbrush websiteLinkedIn company pageExa company profileYesPress profile on SpellbrushBuilt In company page

Jobs and careers at Spellbrush

11 jobs at Spellbrush

HPC/ML Infrastructure Engineer

On-site
Research Team
San Francisco or Tokyo
3mo ago
On-site
Full-time
Apply

3D Game Programmer (Unity)

Remote
Research Team
San Francisco or Tokyo
1y ago
Remote
Full-time
Apply

AI Anime Researcher - LLM

On-site
Research Team
San Francisco or Tokyo
1y ago
On-site
Full-time
Apply

AI Anime Researcher - Motion Generation Models

On-site
Research Team
San Francisco or Tokyo
1y ago
On-site
Full-time
Apply

バックオフィス マネージャー

On-site
Operations Team
Tokyo
1y ago
On-site
Full-time
Apply

Level Designer

On-site
Games Team
San Francisco or Tokyo
1y ago
On-site
Full-time
Apply

Game Programmer (Unity)

On-site
Games Team
San Francisco
1y ago
On-site
Full-time
Apply

Software Engineer

On-site
Research Team
San Francisco
1y ago
On-site
Full-time
Apply

AI Anime Researcher

On-site
Research Team
Tokyo
2y ago
On-site
Full-time
Apply

AI Infrastructure Engineer

On-site
Research Team
San Francisco
2y ago
On-site
Full-time
Apply

Front-End Engineer (Anime)

On-site
Games Team
San Francisco
2y ago
On-site
Full-time
Apply

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