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Rec Room

Rec Room logo

Rec Room

recroom.com
HQ: Seattle, Washington, United States
500
Media & Entertainment

Company research

Public company, workplace, funding, and market signals

Updated Aug 16, 2026

Overview

Rec Room Inc. was a Seattle-based social gaming and user-generated-content platform founded in 2016 as Against Gravity. Its cross-platform virtual world let people socialize, play millions of player-created experiences, and create and monetize games, rooms, avatars, and virtual goods. Rec Room announced that its platform would shut down on June 1, 2026, citing the inability to reach sustainable profitability.

Primary product

Rec Room, a free cross-platform social gaming and UGC creation platform available on VR headsets, PC, mobile devices, and consoles.

Founded

2016

Headquarters

300 Elliott Ave W, Suite 450, Seattle, Washington 98119, United States

Team size

70-80 employees in the latest available company-profile estimate; the company had just over 100 employees after its August 2025 layoffs and subsequently announced a June 2026 shutdown.

Work style

Flexible

Industry

Software Development

Sub-industry

Social gaming, virtual reality, user-generated content, and creator platforms

Offices

Seattle, Washington, United States

Business model

Freemium consumer gaming
In-app purchases of virtual currency
Subscription
Two-sided creator marketplace
User-generated-content revenue sharing

Funding

Stage

Late-stage private company; last reported round was Series F in 2021

Total raised

$294M

Latest round

Series F (some databases refer to this as Series E) · Dec 2021

Latest amount

$145M

Series F / Series E in some databases

Dec 2021 · Coatue Management

$145M

Series D

Mar 2021 · Sequoia Capital

$100M

Series C

Dec 2020 · Madrona Venture Group

$20M

Series B

Jun 2019 · Sequoia Capital

$15M

Series A

May 2017 · Sequoia Capital

$9M

Seed

Sep 2016 · Sequoia Capital

$5M

People & investors

Leadership

Nick Fajt

Co-founder and CEO

Cameron Brown

Co-founder and Chief Creative Officer

Oscar Mraz

CFO

David Haley

VP of Engineering

Founders

Bilal Orhan

Co-founder

Dan Kroymann

Co-founder

John Bevis

Co-founder

Josh Wehrly

Co-founder

Investors

Acequia Capital
Anorak Ventures
Betaworks
Coatue Management
DAG Ventures
First Round Capital
Greycroft
Haun Ventures
Index Ventures
Madrona Venture Group
Maveron
Pantera Capital
Sequoia Capital
The Venture Reality Fund
Vulcan Capital

Work & culture

The company described its culture as fun, supportive, high-trust, inclusive, and welcoming. Its careers materials emphasized autonomy, mentorship, cross-functional engineering teams, and building a social product used by a global community. Later company communications acknowledged organizational complexity, high spending, and the need for a flatter, more startup-like structure.

Work style

Flexible

Compensation

Public company-profile data surfaced estimated salary signals including approximately $127,746 annually for a senior engineer, $89,002 for a concept artist, and $87,869 for a lead game designer. These are third-party estimates rather than confirmed company salary bands. The company also offered stock options.

Benefits

100% remote or hybrid work from the Seattle office
Medical insurance
Dental and orthodontic insurance
Vision insurance
Paid parental leave
Life insurance
Short-term and long-term disability coverage
Flexible spending account
Fertility and hormone-affirming care
Employee assistance program
Unlimited paid time off
Career development and mentorship
401(k) with 100% employer matching up to 6%
Competitive stock options

Product & market

Pricing

Free-to-play with optional Rec Room Plus subscription, token-based in-app purchases, and creator-marketplace transactions. Rec Room Plus was publicly reported at approximately $7.99 per month; token packages included approximately 2,500 tokens for $4.99 through 35,000 tokens for $49.99. Pricing and availability changed during the shutdown process.

Differentiators

  • —VR-first product heritage combined with support for PC, mobile, and consoles
  • —In-world creation tools that let users build while socializing, without requiring a traditional game engine for basic creation
  • —Large library of player-created rooms and experiences
  • —Integrated social graph, voice chat, avatars, and multiplayer gameplay
  • —Rec Room Studio integration with Unity for more advanced creators
  • —Creator monetization and avatar-item marketplace
  • —Cross-platform play across a broad range of devices

Technology

Unity
C#
C++
Unreal Engine
Python
JavaScript
Java
Kubernetes
Terraform
Jenkins
Databricks
Elasticsearch
SQL
Amplitude
Braze
Prefect
Figma
Blender
Android Studio
Git

Customers

Consumers and gamers
VR users
PC and console players
Mobile players
User-generated-content creators
Families and social communities
Brands and IP partners, including Teenage Mutant Ninja Turtles, Mattel, Barbie, Walmart, Gucci, and Coca-Cola

Competitors

Roblox
VRChat
Fortnite Creative / Unreal Editor for Fortnite
Meta Horizon Worlds
Core by Manticore Games
Minecraft

Scale & contact

Estimated revenue

$10M-$20M annually; one third-party company profile estimated approximately $15.2M. Other analyses produced substantially higher estimates for earlier years, so this figure should be treated as indicative rather than audited.

Estimated monthly visits

377.1K

Traffic estimate as of Jun 2026

Signals & risks

Layoff
Mar 2025

Rec Room announced a 16% workforce reduction, citing slower gaming-market growth, higher interest rates, a more difficult fundraising environment, and the need to become self-sustaining without relying on another fundraise.

Source
Layoff
Aug 2025

The company announced layoffs affecting roughly half of its team. A Washington WARN filing identified 141 affected employees; the company was reported to have just over 100 employees after the cuts.

Source
Other
Aug 2025

Rec Room disclosed that user-generated-content revenue was growing but had materially thinner economics than first-party content: after platform fees and creator payouts, the company retained about 30 cents per dollar of UGC revenue versus about 70 cents on first-party revenue.

Source
Shutdown
Mar 2026

Rec Room announced that its platform would shut down at noon Pacific on June 1, 2026, stating that it had not found a sustainable path to profitability and that costs consistently exceeded revenue.

Source
Acquisition
Mar 2026

Snap acquired selected Rec Room assets, with some employees moving to Specs Inc., Snap's augmented-reality hardware subsidiary. Deal terms and the number of transferring employees were not disclosed.

Source

Latest news

Rec Room announces platform shutdown after failing to reach sustainable profitability

Rec Room official blog · Mar 2026

Rec Room announced that its game, rec.net website, and Rec Room Studio online services would shut down on June 1, 2026. The company cited unfavorable VR and gaming-market conditions and costs that exceeded revenue.

Snap acquires assets from Rec Room as social gaming platform announces shutdown

GeekWire · Mar 2026

Snap confirmed the acquisition of selected Rec Room assets, with some Rec Room employees joining Specs Inc. to work on augmented-reality eyewear.

Rec Room finances and UGC revenue

Rec Room official blog · Aug 2025

CEO Nick Fajt explained the company's financial pressures, the growth of UGC revenue, creator payouts, and the significantly lower margin Rec Room retained on creator-made content.

Rec Room lays off half its staff in major shakeup at Seattle startup

GeekWire · Aug 2025

Rec Room laid off roughly half its workforce after determining that its cost structure and broad UGC expansion strategy were unsustainable.

Rec Room raises $145M at a $3.5B valuation for its user-generated immersive gaming platform

TechCrunch · Dec 2021

Coatue led Rec Room's $145M late-stage financing, with participation from Sequoia Capital, Index Ventures, and Madrona Venture Group. The round valued the company at $3.5B.

BenefitsCareersDan Kroymann GitHub profileOfficial blog / engineering and product postsOfficial press pageOfficial websiteRec Room community siteRec Room GitHub organizationRec Room X accountTeam and company LinkedIn
SourcesRec Room official websiteRec Room official press pageRec Room careersRec Room benefitsRec Room official blogRec Room LinkedIn company pageRec Room shutdown announcementRec Room March 2025 restructuring announcementRec Room August 2025 restructuring announcementRec Room finances and UGC revenueRec Room press coverage of funding and valuation

Jobs and careers at Rec Room

9 jobs at Rec Room

Staff Product Designer

Remote
Product
San Francisco, CA; San Francisco, CA, United States
2w ago
Remote
Full-time
Apply

Product Marketing Lead

Remote
Marketing
San Francisco, CA; San Francisco, CA, United States
3w ago
Remote
Full-time
Apply

Head of Growth Marketing

Remote
Marketing
San Francisco, CA; San Francisco, CA, United States
1mo ago
Remote
Full-time
Apply

Senior Product Manager - AI

Remote
Product
San Francisco, CA; San Francisco, CA, United States
2mo ago
Remote
Full-time
Apply

Engineering Manager (Platform)

Remote
Engineering
San Francisco, CA; San Francisco, CA, United States
2mo ago
Remote
Full-time
Apply

Senior Deployment Strategist

Remote
Deployments
San Francisco, CA; San Francisco, CA, United States
4mo ago
Remote
Full-time
Apply

Enterprise Account Executive

On-site
Sales
San Francisco, CA; San Francisco, CA, United States
4mo ago
On-site
Full-time
Apply

Business Development Representative

On-site
Sales
San Francisco, CA; San Francisco, CA, United States
4mo ago
On-site
Full-time
Apply

Senior Software Engineer (Full Stack)

Remote
Engineering
San Francisco, CA; San Francisco, CA, United States
4mo ago
Remote
Full-time
Apply

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