Rec Room announced a 16% workforce reduction, citing slower gaming-market growth, higher interest rates, a more difficult fundraising environment, and the need to become self-sustaining without relying on another fundraise.
SourcePublic company, workplace, funding, and market signals
Updated Aug 16, 2026
Rec Room Inc. was a Seattle-based social gaming and user-generated-content platform founded in 2016 as Against Gravity. Its cross-platform virtual world let people socialize, play millions of player-created experiences, and create and monetize games, rooms, avatars, and virtual goods. Rec Room announced that its platform would shut down on June 1, 2026, citing the inability to reach sustainable profitability.
Primary product
Rec Room, a free cross-platform social gaming and UGC creation platform available on VR headsets, PC, mobile devices, and consoles.
Founded
2016
Headquarters
300 Elliott Ave W, Suite 450, Seattle, Washington 98119, United States
Team size
70-80 employees in the latest available company-profile estimate; the company had just over 100 employees after its August 2025 layoffs and subsequently announced a June 2026 shutdown.
Work style
Flexible
Industry
Software Development
Sub-industry
Social gaming, virtual reality, user-generated content, and creator platforms
Offices
Business model
Stage
Late-stage private company; last reported round was Series F in 2021
Total raised
$294M
Latest round
Series F (some databases refer to this as Series E) · Dec 2021
Latest amount
$145M
Series F / Series E in some databases
Dec 2021 · Coatue Management
Mar 2021 · Sequoia Capital
Dec 2020 · Madrona Venture Group
Jun 2019 · Sequoia Capital
May 2017 · Sequoia Capital
Sep 2016 · Sequoia Capital
Leadership
Co-founder and CEO
Co-founder and Chief Creative Officer
Oscar Mraz
CFO
David Haley
VP of Engineering
Founders
Bilal Orhan
Co-founder
Dan Kroymann
Co-founder
John Bevis
Co-founder
Josh Wehrly
Co-founder
The company described its culture as fun, supportive, high-trust, inclusive, and welcoming. Its careers materials emphasized autonomy, mentorship, cross-functional engineering teams, and building a social product used by a global community. Later company communications acknowledged organizational complexity, high spending, and the need for a flatter, more startup-like structure.
Work style
Flexible
Compensation
Public company-profile data surfaced estimated salary signals including approximately $127,746 annually for a senior engineer, $89,002 for a concept artist, and $87,869 for a lead game designer. These are third-party estimates rather than confirmed company salary bands. The company also offered stock options.
Benefits
Pricing
Free-to-play with optional Rec Room Plus subscription, token-based in-app purchases, and creator-marketplace transactions. Rec Room Plus was publicly reported at approximately $7.99 per month; token packages included approximately 2,500 tokens for $4.99 through 35,000 tokens for $49.99. Pricing and availability changed during the shutdown process.
Differentiators
Technology
Customers
Competitors
Estimated revenue
$10M-$20M annually; one third-party company profile estimated approximately $15.2M. Other analyses produced substantially higher estimates for earlier years, so this figure should be treated as indicative rather than audited.
Estimated monthly visits
377.1K
Traffic estimate as of Jun 2026
Rec Room announced a 16% workforce reduction, citing slower gaming-market growth, higher interest rates, a more difficult fundraising environment, and the need to become self-sustaining without relying on another fundraise.
SourceThe company announced layoffs affecting roughly half of its team. A Washington WARN filing identified 141 affected employees; the company was reported to have just over 100 employees after the cuts.
SourceRec Room disclosed that user-generated-content revenue was growing but had materially thinner economics than first-party content: after platform fees and creator payouts, the company retained about 30 cents per dollar of UGC revenue versus about 70 cents on first-party revenue.
SourceRec Room announced that its platform would shut down at noon Pacific on June 1, 2026, stating that it had not found a sustainable path to profitability and that costs consistently exceeded revenue.
SourceSnap acquired selected Rec Room assets, with some employees moving to Specs Inc., Snap's augmented-reality hardware subsidiary. Deal terms and the number of transferring employees were not disclosed.
SourceRec Room official blog · Mar 2026
Rec Room announced that its game, rec.net website, and Rec Room Studio online services would shut down on June 1, 2026. The company cited unfavorable VR and gaming-market conditions and costs that exceeded revenue.
GeekWire · Mar 2026
Snap confirmed the acquisition of selected Rec Room assets, with some Rec Room employees joining Specs Inc. to work on augmented-reality eyewear.
Rec Room official blog · Aug 2025
CEO Nick Fajt explained the company's financial pressures, the growth of UGC revenue, creator payouts, and the significantly lower margin Rec Room retained on creator-made content.
GeekWire · Aug 2025
Rec Room laid off roughly half its workforce after determining that its cost structure and broad UGC expansion strategy were unsustainable.
TechCrunch · Dec 2021
Coatue led Rec Room's $145M late-stage financing, with participation from Sequoia Capital, Index Ventures, and Madrona Venture Group. The round valued the company at $3.5B.
9 jobs at Rec Room