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Pocket Worlds

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Pocket Worlds

Our platform enables creators to build experiences, games, and worlds…

pocketworlds.com
HQ: Austin, TX, USA; Remote
51-200
Consumer

Company research

Public company, workplace, funding, and market signals

Overview

Pocket Worlds is an Austin-based social gaming / virtual world company best known for Highrise and Everskies: creator-driven environments where users build worlds, socialize, trade virtual goods, and monetize creations. Public sources conflict on the founding year and funding totals; the company’s current profiles list 2015 and about $10.1M raised, while some databases list 2013 and slightly higher totals.

Primary product

Highrise, a cross-platform social virtual world with creator tools (Highrise Studio), a creator portal, and an avatar / virtual-goods economy; Pocket Worlds also operates Everskies.

Founded

2015

Headquarters

Austin, Texas, United States

Team size

70-80 employees

Work style

Flexible

Industry

Technology, Information and Internet

Sub-industry

social gaming and virtual worlds

Offices

Austin, Texas, United States
San Francisco, California, United States
San Antonio, Texas, United States

Business model

free-to-play consumer app
virtual goods / marketplace monetization
creator revenue-share and creator exchange

Funding

Stage

Series A

Total raised

$10.1M

Latest round

Series A · Jan 2021

Latest amount

$7M

People & investors

Leadership

Anton Bernstein

Co-founder & CEO

Jimmy Xu

Co-founder & CTO

Matt Kayrouz

Head of People

Sean Francis O'Grady

Head of Trust & Safety

Jakub Turek

Engineering Lead

Šime Matulić

Marketing Lead

Hannah Abegail Seño

Software Quality Assurance Lead

Founders

Gordon Su

Co-founder & Board Member

Investors

BITKRAFT Ventures
BoxGroup
Everblue Management
GFR Fund
Oliver Miao
Sweet Capital
Y Combinator

Work & culture

Public-facing culture is fast-paced and ownership-heavy: no micromanagement, no endless meetings, quick execution, impact orientation, and a strong bias toward action. The company frames itself as a meritocracy where experts lead experts, and employee testimonials emphasize autonomy and building without management overhead.

Work style

Flexible

Compensation

No public employee salary bands were found. The public docs emphasize creator earnings instead: revenue share, creator exchange payouts, marketplace sales, and monetization opportunities for builders and designers.

Product & market

Pricing

Free-to-play consumer platform monetized through virtual goods, marketplace fees, and creator revenue-share programs.

Differentiators

  • —Highrise Studio lets creators build in Unity and deploy with one click
  • —creator monetization via marketplace and revenue-share programs
  • —social world plus avatar / fashion economy
  • —two-platform portfolio: Highrise and Everskies
  • —cross-platform access on mobile and desktop
  • —small, lean engineering team with high ownership
  • —creator portal and asset store for builders and designers
  • —youthful / young-adult social community positioning

Technology

Unity
MongoDB
Redis
Python
Kubernetes
Terraform
React
Angular
Elasticsearch
Grafana
Prometheus
Firebase
Snowflake
Slack
Notion

Customers

players and users
creators and builders
avatar / fashion customization community
young adult social gamers
brand and IP partnership audiences

Competitors

Roblox
ZEPETO
IMVU
Rec Room
VRChat
Fortnite Creative

Scale & contact

Estimated revenue

~$14.6M-$16.4M estimated ARR (third-party estimates; public sources vary)

Estimated monthly visits

14.9K

contact@pocketworlds.com

Signals & risks

Acquisition
Jan 2025

Pocket Worlds acquired Infinite Canvas, an AI-driven UGC team, to deepen creator tools and Highrise innovation; transaction terms were not disclosed.

Source

Latest news

The 10 most innovative gaming companies of 2025

Fast Company · Mar 2025

Fast Company included Pocket Worlds / Highrise among 2025’s most innovative gaming companies, citing its UGC-driven virtual world model.

Pocket Worlds acquires AI-based UGC team Infinite Canvas

GamesBeat · Jan 2025

Pocket Worlds acquired Infinite Canvas to strengthen Highrise creator tools and AI-driven UGC capabilities; terms were undisclosed.

Pocket Worlds recruits ex-TikTok leader as new head of trust and safety

PocketGamer.biz · Nov 2024

Pocket Worlds hired Sean O'Grady to lead trust and safety and expand moderation capabilities across Highrise.

Highrise passes $250M revenue milestone by empowering player creation

GamesBeat · Jun 2024

Highrise surpassed $250M in marketplace and primary revenue, highlighting creator monetization and user-generated content economics.

Pocket Worlds launches Highrise Studio and Highrise 4.0 for creator-driven virtual experiences

GamesBeat · Mar 2024

Pocket Worlds released Highrise Studio and a Unity-based Highrise 4.0 rewrite to help creators build and deploy worlds more easily.

CareersCompany pageCreator portal / StudioEngineering / company blogGitHub organizationHighriseLinkedIn companyOfficial websitePlatform pageX / Twitter
SourcesOfficial homeCompany pagePlatform pageCareers pageLinkedIn company pageGitHub orgMedium blogHighriseCreator portal / StudioX / TwitterSupport centerY Combinator profile

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