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Pax Historia

Pax Historia logo

Pax Historia

The first AI-powered grand strategy platform

paxhistoria.co
HQ: San Francisco, CA, USA
1-10
Consumer

Company research

Public company, workplace, funding, and market signals

Updated Jul 30, 2026

Overview

Pax Historia is a San Francisco-based AI-powered alternate-history grand strategy sandbox game platform. Players create, edit, and publish maps and presets, then play out counterfactual scenarios with AI-driven nations and events. Public sources conflict on the founding year (2024 vs. 2025), so I use 2024 from the LinkedIn company/lead-profile evidence.

Primary product

AI-powered alternate-history grand strategy sandbox game platform

Founded

2024

Headquarters

San Francisco, California, United States

Team size

1-10

Industry

Computer Games

Sub-industry

AI-powered grand strategy / alternate-history sandbox gaming

Offices

San Francisco, California, United States

Business model

free-to-play browser game
token-based usage credits
subscription (Pax Patron)
creator revenue share / commissions

Funding

Stage

pre-seed

Total raised

$500K

Latest round

Pre-Seed · Mar 2026

Latest amount

$500K

Pre-Seed

Mar 2026 · Y Combinator

$500K

People & investors

Leadership

Eli Bullock-Papa

Co-Founder

Ryan Zhang

Co-Founder

Ella Bullock-Papa

Chief of Staff

Investors

Pace Capital
Y Combinator
Z Fellows

Work & culture

Public materials describe a fast-moving, high-impact, very small team focused on shipping quickly to a creator/community-led game. The company emphasizes player feedback, creator tools, and active community spaces rather than a large corporate structure.

Compensation

No public salary bands or employee compensation table were found. Public payout signals include $0.03 per arena participation, 10% of tokens spent on popular presets after 150 authored rounds, and some community/team roles being paid monthly.

Benefits

0.2 tokens per day for logging in
1 free signup token
token purchases available in the shop
Pax Patron free first month for eligible cards
300 free requests per day through Patron provider selection
5 Creator Reward Tokens each Patron billing cycle
$0.03 per arena participation
10% token commission for popular presets after 150+ rounds

Product & market

Pricing

Freemium browser game with token-based usage credits plus a paid Patron subscription tier; users can also buy tokens and some creators earn commissions.

Differentiators

  • —AI-driven responses from nations and actors inside the simulation
  • —browser-based alternate-history sandbox gameplay
  • —user-created maps and presets published to the community
  • —creator economy with token commissions and sponsorship
  • —OpenRouter-based multi-model support and Patron provider switching

Technology

OpenRouter
Stripe
Google account login/auth
Discord community integration
Reddit community integration
YouTube channel
MediaWiki-based wiki
Prompt-driven / JSON-schema game engine
Bradley-Terry ranking methodology
AES-256-encrypted API key storage
AI model providers including OpenAI, Anthropic, Google, DeepSeek, xAI, Qwen, and GLM

Customers

players
community preset creators
history and grand-strategy fans
AI gaming enthusiasts

Competitors

Paradox Interactive (Hearts of Iron / Victoria / Crusader Kings)
AI Dungeon
Open Historia
Rosebud AI

Scale & contact

Estimated monthly visits

3.8M

Traffic estimate as of Jun 2026

support@paxhistoria.co

Latest news

Claude's Corner: Pax Historia, AI Rewrites History,…

StartupHub.ai · Apr 2026

Analysis piece about Pax Historia that reiterates the AI-powered alternate-history premise, large user scale, and creator preset ecosystem; it is less primary than the YC/company sources.

Chutes Powers Pax Historia’s Explosive Growth

The TAO Daily · Feb 2026

Coverage of Pax Historia’s Patron tier and infrastructure, describing Chutes as powering part of the subscription experience and repeating the company’s roughly 35k DAU and 4k+ community preset scale.

How Pax Historia Uses AI to Rewrite History

Hiretop · Feb 2026

Profile-style article on the product and team, describing the platform as a YC-backed AI grand-strategy game and repeating claims about large daily usage, 100B+ weekly tokens, and a small founding team.

Launch YC: Pax Historia - User & AI powered gaming platform

Y Combinator · Feb 2026

First-party launch write-up describing Pax Historia as an alternate-history sandbox game powered by AI, with 35k daily users, 100+ billion tokens processed in a week, and 4k+ community presets. It also mentions hiring via Ashby and careers@paxhistoria.co.

Contact UsFAQGitHubLinkedIn companyOfficial websiteSocial LinksWiki main pageYC company pageYC jobsYC launch post
SourcesOfficial siteYC company pageYC launch postYC jobs pageAshby jobs pageLinkedIn company pageGitHub profilePax Historia wiki main pageFAQContact UsSocial LinksToken SystemPax Patron

Jobs and careers at Pax Historia

2 jobs at Pax Historia

Founding Engineer - Harness Optimization

On-site
Engineering
San Francisco; San Francisco, California, United States
4w ago
On-site
Full-time
Apply

Founding Engineer - LLM Infra & Platform

On-site
Engineering
San Francisco; San Francisco, California, United States
4w ago
On-site
Full-time
Apply

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