StartupHub.ai · Apr 2026
Analysis piece about Pax Historia that reiterates the AI-powered alternate-history premise, large user scale, and creator preset ecosystem; it is less primary than the YC/company sources.
The first AI-powered grand strategy platform
Public company, workplace, funding, and market signals
Updated Jul 30, 2026
Pax Historia is a San Francisco-based AI-powered alternate-history grand strategy sandbox game platform. Players create, edit, and publish maps and presets, then play out counterfactual scenarios with AI-driven nations and events. Public sources conflict on the founding year (2024 vs. 2025), so I use 2024 from the LinkedIn company/lead-profile evidence.
Primary product
AI-powered alternate-history grand strategy sandbox game platform
Founded
2024
Headquarters
San Francisco, California, United States
Team size
1-10
Industry
Computer Games
Sub-industry
AI-powered grand strategy / alternate-history sandbox gaming
Offices
0 jobs at Pax Historia
Check back later for new openings
Business model
Stage
pre-seed
Total raised
$500K
Latest round
Pre-Seed · Mar 2026
Latest amount
$500K
Mar 2026 · Y Combinator
Investors
Public materials describe a fast-moving, high-impact, very small team focused on shipping quickly to a creator/community-led game. The company emphasizes player feedback, creator tools, and active community spaces rather than a large corporate structure.
Compensation
No public salary bands or employee compensation table were found. Public payout signals include $0.03 per arena participation, 10% of tokens spent on popular presets after 150 authored rounds, and some community/team roles being paid monthly.
Benefits
Pricing
Freemium browser game with token-based usage credits plus a paid Patron subscription tier; users can also buy tokens and some creators earn commissions.
Differentiators
Technology
Customers
Competitors
StartupHub.ai · Apr 2026
Analysis piece about Pax Historia that reiterates the AI-powered alternate-history premise, large user scale, and creator preset ecosystem; it is less primary than the YC/company sources.
The TAO Daily · Feb 2026
Coverage of Pax Historia’s Patron tier and infrastructure, describing Chutes as powering part of the subscription experience and repeating the company’s roughly 35k DAU and 4k+ community preset scale.
Hiretop · Feb 2026
Profile-style article on the product and team, describing the platform as a YC-backed AI grand-strategy game and repeating claims about large daily usage, 100B+ weekly tokens, and a small founding team.
Y Combinator · Feb 2026
First-party launch write-up describing Pax Historia as an alternate-history sandbox game powered by AI, with 35k daily users, 100+ billion tokens processed in a week, and 4k+ community presets. It also mentions hiring via Ashby and careers@paxhistoria.co.