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One More Game

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One More Game

onemoregame.com

Company research

Public company, workplace, funding, and market signals

Updated Aug 2, 2026

Overview

One More Game (OMG) is an independent Seattle-founded, fully remote video-game studio established by veterans of Blizzard, ArenaNet, Riot Games and other major studios. It builds multiplayer/online games using an “alpha-driven development” process: release playable versions early, gather player feedback, and iterate rapidly. [One More Game About Us]

Primary product

SWAPMEAT, a third-person cooperative roguelite shooter for PC, Mac and Steam Deck. It launched into Steam 1.0 on June 17, 2026 after Early Access. Its predecessor project, Spellcraft, was a competitive strategy game that the studio discontinued/pivoted away from in 2025. [Games Press; GeekWire]

Founded

2019

Headquarters

Seattle, Washington, United States

Team size

Approximately 10–20 currently; GeekWire reported 13 people in October 2025.

Work style

Remote

Industry

Computer Games

Sub-industry

Independent game development; multiplayer online and cooperative games

Offices

Seattle, Washington (historical/registered headquarters; the studio now operates fully remotely)

Business model

Premium upfront game sales (current SWAPMEAT model)
Previously explored free-to-play/live-service multiplayer games with Spellcraft
Direct PC/Mac distribution through Steam
Potential future publishing/platform partnerships

Funding

Stage

Series A / venture-backed private company

Total raised

$27.7M

Latest round

Series A · Apr 2022

Latest amount

$22M

Series A

Apr 2022 · Lightspeed Venture Partners

$22M

Seed / venture round

Jul 2020 · Andreessen Horowitz

$5.7M

Seed

Dec 2019 · Andreessen Horowitz

$5.7M

People & investors

Leadership

Patrick Wyatt

CEO & Co-Founder

Jamie Stormbreaker (Jamie Winsor)

Founder & COO

Jeff Hackert

Chief of Staff — People, Operations & Narrative

Jason Stokes

Art Director

Founders

Jamie Stormbreaker

Co-founder & COO

Investors

Andreessen Horowitz
Andreessen Horowitz (a16z)
Animal Capital
Chris Lee
Cleo Capital
Griffin Gaming Partners
Jason Yeh
Kevin Lin
Kristian Segerstråle
Lightspeed Venture Partners
Mike Morhaime

Work & culture

Player-first, inclusive and low-ego culture emphasizing kindness, creative autonomy, rapid iteration, direct player feedback, developer happiness, and respect for employee time. The studio explicitly values flexible work and maintaining a healthy team rather than scaling aggressively.

Work style

Remote

Compensation

Public materials describe benefits and a $6,000 annual education stipend, but no current public salary bands or verified compensation data were found. Historical job-board results mention a remote blockchain-engineering role around $150,000, but that is not sufficient evidence of current company-wide compensation.

Benefits

Self-managed vacation and sick leave
Medical, dental and vision insurance
Long-term-disability insurance with lifetime benefits
401(k) with Vanguard funds
Fully paid maternity/paternity leave
$6,000 annual continuing-education and professional-coaching stipend
$300 annual Gamer Fund
Moonlighting-friendly policy
No non-compete agreements
Passion Fridays and team gaming

Product & market

Pricing

SWAPMEAT is sold as a premium one-time purchase on Steam; the reported standard launch price was $16.49, with a launch discount. No subscription or in-game monetization was identified.

Differentiators

  • —Body-part swapping mechanic changes abilities, traversal and combat loadouts during play
  • —Co-op-first but playable solo, supporting 1–4 players
  • —Alpha-driven development with frequent player testing and iteration
  • —Experienced founding team behind Warcraft, StarCraft, Diablo and Guild Wars
  • —Absurdist alien-world presentation and emphasis on playing with friends
  • —Premium model intended to respect player time rather than rely on free-to-play engagement

Technology

Slack
Discord
Zoom
Miro
Confluence
Jira
Google Docs
Feature flags
Multiplayer-first architecture
Automated testing
Rapid build-to-play iteration

Customers

PC, Mac and Steam Deck players
Solo players and online co-op groups of up to four players
Players of cooperative action and roguelite games

Competitors

Risk of Rain 2
Lethal Company
Deep Rock Galactic
Among Us
Other cooperative roguelite and squad-based action games

Scale & contact

Estimated revenue

$1M–$10M annually (third-party/LinkedIn estimate; not company-reported)

Estimated monthly visits

4K

Traffic estimate as of Jun 2026

press@onemoregame.com1-206-953-4007

Signals & risks

Other
Oct 2025

The studio scrapped Spellcraft after roughly three years of development and pivoted to SWAPMEAT because the competitive 1v1/free-to-play direction no longer matched player interest. This is a material product/business-model change, not evidence of a company shutdown or layoff.

Source
Other
Jun 2026

SWAPMEAT reached its 1.0 launch after Early Access. The launch creates normal post-launch execution and commercial-performance risk, although no public shutdown or layoff report was found.

Source

Latest news

SWAPMEAT has finally launched its full 1.0 version

COGconnected · Jun 2026

Coverage of the 1.0 launch and the game's co-op roguelite mechanics, new content and Austin Wintory soundtrack.

SWAPMEAT leaves Early Access and launches into 1.0 today!!

Games Press · Jun 2026

Announced SWAPMEAT’s 1.0 launch, new content, Steam Deck verification, and Austin Wintory’s involvement on the soundtrack.

SWAPMEAT leaves Early Access and launches into 1.0

Games Press · Jun 2026

One More Game released SWAPMEAT 1.0 for PC, Mac and Steam Deck, adding planets, mutations, quality-of-life improvements and a final boss.

SWAPMEAT launches into 1.0 on June 17, 2026

Games Press · Jun 2026

The studio announced the 1.0 date and described the game's body-part-swapping mechanic, platforms and new launch content.

SWAPMEAT is leaving Early Access soon - requests for 1.0 are now open!!

Games Press · Jun 2026

Official press release saying SWAPMEAT would leave Early Access soon and open requests for the 1.0 launch.

About / team philosophyBlogCareersEngineering blogGamesGitHubLinkedInPressSWAPMEATWebsite
SourcesOfficial websiteAbout UsCareers and benefitsStudio manifestoRemote-work policyEngineering tenetsOfficial press pageOfficial blog launch/about postLinkedIn company pageGitHub organizationX accountGeekWire funding reportGeekWire pivot reportGames Press SWAPMEAT 1.0 releaseCaplight traffic estimate

Jobs and careers at One More Game

3 jobs at One More Game

Senior Software Engineer, Backend (Platform)

Remote
Engineering
Remote
2w ago
Remote
Full-time
Apply

Senior Software Engineer, Frontend

Remote
Engineering
Remote
4mo ago
Remote
Full-time
Apply

Talent Community

Remote
Talent Community
NYC; Remote
4mo ago
Remote
Full-time
Apply

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