Reportedly planned to cut more than 10% of its 950-person workforce amid a push toward profitability and a restructuring of its defence business.
SourcePublic company, workplace, funding, and market signals
Updated Aug 16, 2026
Improbable is a London-based venture builder and software company focused on metaverse, web3, and AI infrastructure. Its core historical product is SpatialOS, a distributed simulation platform for building large-scale virtual worlds; more recently it has emphasized metaverse infrastructure and venture-building partnerships.
Primary product
SpatialOS / metaverse infrastructure platform
Founded
2012
Headquarters
London, United Kingdom
Team size
51-200
Industry
Software Development
Sub-industry
Metaverse infrastructure / distributed simulation / venture builder
Offices
Business model
Stage
growth
Total raised
$854M
Latest round
Corporate Round · Jul 2018
Latest amount
$50M
Oct 2022 · Elrond
Corporate Round
Apr 2022 · SoftBank and Andreessen Horowitz
May 2017 · SoftBank Vision Fund
Non Equity Assistance
Feb 2016
Series A
Jul 2015 · Horizons Ventures
Leadership
Herman Narula
CEO & Founder
Rob Whitehead
Co-Founder & CTO
Peter Lipka
Co-Founder / COO
Dan Odell
CFO
Lincoln Wallen
CTO
Joe Robinson
Defence and National Security CEO
John Wasilczyk
GM of Games Content
Public signals emphasize a strong engineering culture, selective hiring, and culture protection through extensive interviewing. The company describes itself as a venture builder working on frontier ecosystems.
Compensation
No explicit public compensation policy found in primary sources; active hiring indicates roles across engineering, finance, and product, but salary bands were not consistently published on the company site.
Pricing
Enterprise / custom contracts; likely project- and partnership-based pricing rather than self-serve pricing.
Differentiators
Technology
Customers
Competitors
Estimated revenue
Estimated annual revenue is not reliably public; Exa-derived signal shows no confirmed revenue figure from primary sources, so use caution. Public estimate unavailable.
Estimated monthly visits
16.6K
Traffic estimate as of Jun 2026
Reportedly planned to cut more than 10% of its 950-person workforce amid a push toward profitability and a restructuring of its defence business.
SourceAgreed to spin out and sell its defence and national security business to a group of investors led by NOIA Capital; transaction included about 70 engineers and modellers.
SourceSold The Multiplayer Group gaming unit to Keywords Studios for £76.5 million ($97.1 million), marking a major portfolio exit and shift toward the venture-builder strategy.
SourceImprobable · Dec 2025
Improbable announced the sale of its Imporium Unreal creative studio and Unreal Creator Platform to Yuga Labs, while retaining a technology license for Otherside support.
Improbable · Nov 2025
Company update on FY24, 12 ventures in portfolio, and Somnia reaching a $1B FDV milestone.
Improbable · Jan 2025
Describes the venture-builder strategy, new ventures launched in 2024, and the company’s improving financial position.
Improbable · Sep 2024
Explains MSquared interoperability, MML, and cross-world digital asset handling in the metaverse stack.
Improbable · Jul 2024
Reports £66m revenue and £11m profit in 2023, plus the transition to the venture-builder model and MPG sale.
5 jobs at Improbable