Ultralight blog · Apr 2025
Major release to WebKit 615.1.18.100.1 with ARM64 support, new rendering/security features, WebP support, updated platform coverage, and official console support; also previews Switch/mobile plans.
Public company, workplace, funding, and market signals
Updated Jul 29, 2026
Ultralight is a GPU-accelerated, WebKit-based HTML renderer SDK for embedding modern web content into games and native apps. It targets C/C++ developers, emphasizes low memory usage and cross-platform deployment, and offers both CPU and GPU rendering paths.
Primary product
GPU-accelerated HTML renderer SDK for games and native apps
Founded
2017
Headquarters
Houston, Texas, United States
Team size
1-10
Industry
Software Development
Sub-industry
Embedded HTML rendering engine / developer tools
Offices
0 jobs at Ultralight
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Business model
Stage
pre-seed
Total raised
$150K
Latest round
Pre-Seed · Mar 2019
Latest amount
$150K
Mar 2019 · Y Combinator
Leadership
Founder & Chief Executive Officer
Investors
Developer-focused and performance-oriented, with a strong community/support posture around docs, Discord, GitHub issues, and a mailing list.
Pricing
Free license for individuals/indies under $100K annual revenue; Pro at $3,000 per year per application for small companies under $10M; Enterprise custom licensing with source-code access, integration consulting, and priority support.
Differentiators
Technology
Customers
Competitors
Ultralight blog · Apr 2025
Major release to WebKit 615.1.18.100.1 with ARM64 support, new rendering/security features, WebP support, updated platform coverage, and official console support; also previews Switch/mobile plans.
DeepWiki · Apr 2025
Community-maintained overview summarizing Ultralight’s architecture, rendering modes, platform support, and licensing layout.
Hiretop · Nov 2024
Third-party profile describing Ultralight as a GPU-accelerated, WebKit-based HTML renderer for games and native apps, emphasizing performance, portability, and integration with game engines.
Ultralight blog · Jul 2023
Stable release with improved CPU rendering, better text and CSS support, lower memory usage, remote inspection, multi-window AppCore support, and experimental Xbox/PS4/PS5 support.